🌱 Roots of Desolation - Devlog 1: Implemented Mechanics
Hello everyone! 👋 I’m Soulix Dev, and I’m excited to share the latest progress on my indie game, Roots of Desolation. This post-apocalyptic RPG combines survival, strategy, and action, where plants are your best defense in a chaotic world.
Here’s everything that’s been implemented so far (and what’s in the works):
🌵 Defending with Plants
Plants are the key to surviving and defending yourself. So far, I’ve implemented two unique plants with essential abilities:
1️⃣ Succulent
- Generates solar energy, the resource needed to plant more allies.
- Key role: It’s your main resource generator, so keep it safe!
2️⃣ Cirsium
- An offensive plant that shoots explosive thorns at enemies.
- Recent adjustment: Now, the thorns detect enemies, ensuring a strategic impact instead of unnecessary explosions.
📝 Fun fact: Before Cirsium, I created another plant called Spikeshot, but its design was too similar to the Peashooter from PvZ. So, I decided to scrap it and create something more original!
🍴 Implemented Bars
The game uses several bars to manage your resources and abilities:
1️⃣ Solar Energy Bar:
- Represents the resource generated by Succulent, essential for planting more allies.
2️⃣ Hunger Bar:
- If it reaches 0, your health will start to deplete. You’ll need to search for food to keep it filled and stay alive.
3️⃣ Health Bar:
- Classic but essential: It shows how much damage you can take before you die.
4️⃣ Energy Bar:
- A new addition! While the related mechanics are still under development, this bar will allow you to:
- Dash: Perfect for dodging enemies or moving quickly during combat.
- Perform tasks like cutting tall grass: This will unlock new areas on the map or let you collect hidden resources.
🍎 Survival Mechanics
In addition to fighting, you’ll need to survive:
- Search for food: Explore the map to keep your Hunger Bar up. Without food, your health will slowly drop.
- Farming system (in progress): Soon, you’ll be able to plant and harvest crops, reducing your reliance on exploration.
⚙️ Features in Development
In addition to the current plants and bars, I’m working on:
- New plants: Exploring ideas for defensive, support, and more complex abilities.
- Farming system: Manage crops to sustainably gather resources.
- Dash ability: A dynamic feature that will change how you interact with enemies and the environment.
What’s Next?
My current focus is on:
- Completing the mechanics for the Energy Bar.
- Designing a balanced survival experience with more activities and challenges.
- Crafting an immersive narrative to make the game even more special.
Thank You for Your Support
This is a project that’s constantly evolving, and I’m working hard to make Roots of Desolation a unique and exciting experience. If you have ideas, suggestions, or just want to share your thoughts, feel free to leave a comment!
See you in the next Devlog, and remember: in this world, plants are your best allies! 🌿💥
Roots of Desolation
Status | In development |
Author | Soulix Dev |
Genre | Role Playing, Adventure, Survival |
Tags | 2D, Farming, Horror, Pixel Art |
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